If left untreated, they will eventually reach a certain amount of damage (overall, around 400) and can randomly die. They will stumble around, have significantly lower max stamina (-100) and stamina regeneration (-5), fall in and out of consciousness, begin to slowly take suffocation as well as brain damage and have an ever-increasing chance to develop shock and cardiac failure. Certain drugs, such as morphine and salicylic acid, can reduce these penalties.Īt 0% health, the patient enters critical health. As one's health declines, they will be slowed down and generally find it harder to move around. There is also brain and bleeding damage, which work differently from the others. Any damage taken will add to its corresponding category and subtract from total health. All crew members spawn with 100% health, and with four categories of damage: suffocation, toxin, burn, and brute.
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