![]() You can easily lead them off ledges or leap over their heads, and proceed unchallenged. Luckily for you, they're not that intelligent. There's only one direction to go in-up-and there are a few more Butchers along the way. The treasure chest in the room's center is a Mimic, so ignore it if you'd like. Use axes to kill the one above you, then Vol Luminatio to burn the other from afar. A Butcher will be standing motionless above you, while another waits on the far left edge of your screen. Keep moving toward the left until you're inside of a large, wide-open room. It doesn't harm the beast you steal it from, but it will put a significant hurting on the Butcher, and other undead foes. As soon as it starts casting a spell, quickly absorb the Glyph to obtain Vol Luminatio. When you see them, stay relatively close to the doorway-trying not to attract the Butcher's attention-and wait for the Fomor to come to you. Shortly after entering the mansion grounds, you'll face two monsters: a White Fomor, and a Mad Butcher. And if any of the people aren't in plain sight, they're likely in a hidden room behind a destructible wall. Each of the maps within this guide points out where its villagers are, so review them to find out what you're missing. If it is full and free of question marks, proceed. ![]() To check, pause your game, and open the Villagers menu. If you revisited other stages and went exploring, there's a chance you already have them all. Prior to this stage, you must save all of the villagers, else you will receive an unwelcome surprise after felling the boss. ![]()
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